Shader

boolvalid(void)
boolinvalid(void)
boolselected(void)
stringname(void)
thissetName(string)
Colordiffuse(void)
Colorambient(void)
Coloremissive(void)
Colorspecular(void)
intshininess(void)
ColoroutlineColor(void)
booloutline(void)
doubleoutlineWidth(void)
boolsphereMul(void)
intoption(void)
intshadingType(void)
TexturediffuseTexture(void)
TexturetoonTexture(void)
TexturesphereTexture(void)
TexturenormalTexture(void)

Property

NONE PROPERTY

Function


valid(void)

return bool


invalid(void)

return bool


selected(void)

return bool


name(void)

return string


setName(string)

return this


diffuse(void)

return Color


ambient(void)

return Color


emissive(void)

return Color


specular(void)

return Color


shininess(void)

return int


outlineColor(void)

return Color


outline(void)

return bool


outlineWidth(void)

return double


sphereMul(void)

return bool


option(void)

return int


shadingType(void)

return int


diffuseTexture(void)

return Texture


toonTexture(void)

return Texture


sphereTexture(void)

return Texture


normalTexture(void)

return Texture