Polygon

boolvalid(void)
boolinvalid(void)
boolselected(void)
thissetSelected(bool)
intcount(void)
intvertexIndex(int)
Vertexvertex(int)
intindex(void)
ArrayvertexIndexArray(void)
ArrayvertexArray(void)
ArrayUVArray(void)
Shadershader(void)
thissetShader(Shader)

Property

NONE PROPERTY

Function


valid(void)

return bool


invalid(void)

return bool


selected(void)

return bool


setSelected(bool)

return this


count(void)

return int


vertexIndex(int)

return int


vertex(int)

return Vertex


index(void)

return int


vertexIndexArray(void)

return Array<int>


vertexArray(void)

return Array<Vertex>


UVArray(void)

return Array<Vector2>


shader(void)

return Shader


setShader(Shader)

return this