Shader
bool | valid(void) |
bool | invalid(void) |
bool | selected(void) |
string | name(void) |
this | setName(string) |
Color | diffuse(void) |
Color | ambient(void) |
Color | emissive(void) |
Color | specular(void) |
int | shininess(void) |
Color | outlineColor(void) |
bool | outline(void) |
double | outlineWidth(void) |
bool | sphereMul(void) |
int | option(void) |
int | shadingType(void) |
Texture | diffuseTexture(void) |
Texture | toonTexture(void) |
Texture | sphereTexture(void) |
Texture | normalTexture(void) |
Property
NONE PROPERTY
Function
valid(void)
return bool
invalid(void)
return bool
selected(void)
return bool
name(void)
return string
setName(string)
return this
diffuse(void)
return Color
ambient(void)
return Color
emissive(void)
return Color
specular(void)
return Color
shininess(void)
return int
outlineColor(void)
return Color
outline(void)
return bool
outlineWidth(void)
return double
sphereMul(void)
return bool
option(void)
return int
shadingType(void)
return int
diffuseTexture(void)
return Texture
toonTexture(void)
return Texture
sphereTexture(void)
return Texture
normalTexture(void)
return Texture