Polygon
bool | valid(void) |
bool | invalid(void) |
bool | selected(void) |
this | setSelected(bool) |
int | count(void) |
int | vertexIndex(int) |
Vertex | vertex(int) |
int | index(void) |
Array | vertexIndexArray(void) |
Array | vertexArray(void) |
Array | UVArray(void) |
Shader | shader(void) |
this | setShader(Shader) |
Property
NONE PROPERTY
Function
valid(void)
return bool
invalid(void)
return bool
selected(void)
return bool
setSelected(bool)
return this
count(void)
return int
vertexIndex(int)
return int
vertex(int)
return Vertex
index(void)
return int
vertexIndexArray(void)
return Array<int>
vertexArray(void)
return Array<Vertex>
UVArray(void)
return Array<Vector2>
shader(void)
return Shader
setShader(Shader)
return this