Mesh
bool | valid(void) |
bool | invalid(void) |
bool | selected(void) |
string | name(void) |
this | setName(string) |
Vertex | vertexAt(int) |
int | vertexCount(void) |
Vertex | addVertex(Vector3) |
this | deleteVertex(int) |
this | deleteVertex(Vertex) |
Polygon | polygonAt(int) |
int | polygonCount(void) |
Polygon | addPolygon(Array<int>) |
this | deletePolygon(int) |
this | deletePolygon(Polygon) |
Edge | edge(int,int) |
Vector3 | localTransform(void) |
Vector3 | localScale(void) |
Quaternion | localRotate(void) |
this | setLocalTransform(Vector3) |
this | setLocalScale(Vector3) |
this | setLocalRotate(Quaternion) |
Property
NONE PROPERTY
Function
valid(void)
return bool
invalid(void)
return bool
selected(void)
return bool
name(void)
return string
setName(string)
return this
vertexAt(int)
return Vertex
vertexCount(void)
return int
addVertex(Vector3)
return Vertex
deleteVertex(int)
return this
deleteVertex(Vertex)
return this
polygonAt(int)
return Polygon
polygonCount(void)
return int
addPolygon(Array<int>)
return Polygon
deletePolygon(int)
return this
deletePolygon(Polygon)
return this
edge(int,int)
return Edge
localTransform(void)
return Vector3
localScale(void)
return Vector3
localRotate(void)
return Quaternion
setLocalTransform(Vector3)
return this
setLocalScale(Vector3)
return this
setLocalRotate(Quaternion)
return this