Mesh

boolvalid(void)
boolinvalid(void)
boolselected(void)
stringname(void)
thissetName(string)
VertexvertexAt(int)
intvertexCount(void)
VertexaddVertex(Vector3)
thisdeleteVertex(int)
thisdeleteVertex(Vertex)
PolygonpolygonAt(int)
intpolygonCount(void)
PolygonaddPolygon(Array<int>)
thisdeletePolygon(int)
thisdeletePolygon(Polygon)
Edgeedge(int,int)
Vector3localTransform(void)
Vector3localScale(void)
QuaternionlocalRotate(void)
thissetLocalTransform(Vector3)
thissetLocalScale(Vector3)
thissetLocalRotate(Quaternion)

Property

NONE PROPERTY

Function


valid(void)

return bool


invalid(void)

return bool


selected(void)

return bool


name(void)

return string


setName(string)

return this


vertexAt(int)

return Vertex


vertexCount(void)

return int


addVertex(Vector3)

return Vertex


deleteVertex(int)

return this


deleteVertex(Vertex)

return this


polygonAt(int)

return Polygon


polygonCount(void)

return int


addPolygon(Array<int>)

return Polygon


deletePolygon(int)

return this


deletePolygon(Polygon)

return this


edge(int,int)

return Edge


localTransform(void)

return Vector3


localScale(void)

return Vector3


localRotate(void)

return Quaternion


setLocalTransform(Vector3)

return this


setLocalScale(Vector3)

return this


setLocalRotate(Quaternion)

return this