Message#37 | 返事 削除 変更 |
post by nora3d | hello Mark san. 1. freeze curved surface -> (original)曲面をフリーズ 2. high speed calculation -> (original)高速計算 keynote calculate vertex weight before making curved surface. "freeze curved surface" option changes calculation order. when you check this option keynote will make curved surface first, then calculate vertex weight. i dont use this option. "high speed calculation" option separates vertices when calculate vertex weight. 2011年6月7日(火)13時08分 |