四元数を扱うクラス
| void | Quaternion(void) |
| void | Quaternion(double,double,double,double) |
| Quaternion | clone(void) |
| double | dot(Quaternion) |
| bool | equals(Quaternion) |
| this | init(void) |
| this | invert(void) |
| this | mul(Quaternion) |
| this | normalize(void) |
| this | setRotate(Vector3,double) |
| this | setRotateX(double) |
| this | setRotateY(double) |
| this | setRotateZ(double) |
| this | setVectorToVector(Vector3,Vector3) |
| this | slerp(Quaternion,double) |
| Matrix4 | toMatrix4(void) |
double x; double y; double z; double w;
//example var q0 = Quaternion(); var q1 = Quaternion(0,0,0,1);
return Quaternion
return double
return bool
return this
return this
return this
return this
return this
return this
return this
return this
return this
return this
return Matrix4