| bool | valid(void) |
| bool | invalid(void) |
| bool | selected(void) |
| this | setSelected(bool) |
| int | count(void) |
| int | vertexIndex(int) |
| Vertex | vertex(int) |
| int | index(void) |
| Array | vertexIndexArray(void) |
| Array | vertexArray(void) |
| Array | UVArray(void) |
| Shader | shader(void) |
| this | setShader(Shader) |
NONE PROPERTY
return bool
return bool
return bool
return this
return int
return int
return Vertex
return int
return Array<int>
return Array<Vertex>
return Array<Vector2>
return Shader
return this