bool | valid(void) |
bool | invalid(void) |
bool | selected(void) |
this | setSelected(bool) |
int | count(void) |
int | vertexIndex(int) |
Vertex | vertex(int) |
int | index(void) |
Array | vertexIndexArray(void) |
Array | vertexArray(void) |
Array | UVArray(void) |
Shader | shader(void) |
this | setShader(Shader) |
NONE PROPERTY
return bool
return bool
return bool
return this
return int
return int
return Vertex
return int
return Array<int>
return Array<Vertex>
return Array<Vector2>
return Shader
return this