bool | valid(void) |
bool | invalid(void) |
bool | selected(void) |
string | name(void) |
this | setName(string) |
Vertex | vertexAt(int) |
int | vertexCount(void) |
Vertex | addVertex(Vector3) |
this | deleteVertex(int) |
this | deleteVertex(Vertex) |
Polygon | polygonAt(int) |
int | polygonCount(void) |
Polygon | addPolygon(Array<int>) |
this | deletePolygon(int) |
this | deletePolygon(Polygon) |
Edge | edge(int,int) |
Vector3 | localTransform(void) |
Vector3 | localScale(void) |
Quaternion | localRotate(void) |
this | setLocalTransform(Vector3) |
this | setLocalScale(Vector3) |
this | setLocalRotate(Quaternion) |
NONE PROPERTY
return bool
return bool
return bool
return string
return this
return Vertex
return int
return Vertex
return this
return this
return Polygon
return int
return Polygon
return this
return this
return Edge
return Vector3
return Vector3
return Quaternion
return this
return this
return this